City Forward
A short cinematic compositing test combining camera movement, scale, atmospheric effects and destructive action.
Multidisciplinary creative
You can call me Manny
I create character-driven animation, cinematic 3D visuals and engaging branded content.

Open to creative opportunities
Meet the creative
A quick introduction to who I am, what I create and the mix of 3D, motion, VFX and content that shapes my work.
HiBob animation
From modelling and look development to animation, editing and sound design—built as a complete branded character piece.
A short cinematic compositing test combining camera movement, scale, atmospheric effects and destructive action.
A controlled 3D product animation focused on silhouette, materials and premium presentation.
Selected from the archive · Re-presented 2026
A curated collection of earlier modelling and visualisation work, refreshed with a more focused art direction. The original concepts and assets remain the foundation; lighting, grading and presentation have been refined for a consistent commercial portfolio.

Pack design translated into a complete family of shelf-ready 3D product assets.


A self-initiated 3D product study exploring dynamic composition, dramatic studio lighting and campaign-ready presentation across a hero burst shot and complete flavour collection.



A complete three-view product presentation exploring form, materials, screen detail and controlled commercial lighting.

Move or drag across the product to control its rotation. An independent concept inspired by the sculptural sock-sneaker language associated with Balenciaga—not an official brand project.

Personal, unofficial study
A self-initiated automotive modelling and visualisation study, developed from reference images in Cinema 4D R19. The project explores subdivision modelling, futuristic illuminated details, reflective materials, night-scene lighting and final rendering with Octane Renderer.
Cleaned presentation captures reconstructed from the original 2023 development photographs.









From viewport to final frame
A development breakdown tracing an urban architectural scene from early Cinema 4D blockout through structural modelling, environment assembly and lighting to the final rain-soaked cinematic render.

Additional environment studies
Exploring place, material, culture and atmosphere across urban, rural and imagined worlds.

Material-rich street world · two cinematic viewpoints

Traditional architecture · landscape storytelling

Rural environment study · natural materials and landscape

Fantasy environment · atmosphere and scale
Tribal Warrior · 2022
A real-time character study developed in Reallusion Character Creator 4, combining detailed skin, layered armour and culturally inspired accessories into a grounded warrior design.




Character creation and look development by Emmanuel Rowland. Shield and spear accessories developed in Cinema 4D.
Stylised Characters
Two stylised character studies created from modelling through final surface work. The large-headed caricature was developed from a photographic reference, with its clothing constructed in Marvelous Designer. The guard set is a fan-made character study inspired by the Korean series Squid Game. Every character was fully modelled and textured by Emmanuel Rowland.


Full character modelling and texturing by Emmanuel Rowland.

Amos Kito: The Colony Chronicles
After losing his parents to humans, a pacifist mosquito sets out to find a scientific alternative to blood—and risks everything to change the future of his colony.
From story and worldbuilding to character design, storyboards and 3D production, this is my most ambitious original project. Amos and BoZ are now complete in 3D, while 117 storyboard images have been audited for the next production pass.
Living case studyEnter the world of Amos KitoExplore project →
01 · The guideCOACHClear training advice.
Practical motivation.
02 · The disruptorMANICUnfiltered humour.
Relatable gym chaos.
Project Manny
Project Manny turns one creator into two complementary voices. Coach Manny delivers useful, encouraging fitness guidance; Manic Manny brings the comedy, honesty and energy that makes the advice memorable.
Progress-led stories that make the journey visible and credible.
Character-driven sketches shaped around recognisable gym moments.
Direct, useful training ideas designed for fast understanding.
Honest encouragement with personality instead of empty slogans.
Creative system
Each concept is developed for vertical viewing—from the opening hook and on-camera performance to filming, pacing, captions and final edit. The result is a recognisable creator brand that can move between education and entertainment without losing its identity.
OTD — Own The Day
I shaped the campaign around a simple journey: walk in with purpose, put the work in, and walk out knowing you owned it.
Footage selection, pacing, music direction, voiceover and the branded logo outro turn separate training clips into one clear, motivating story.
Your time.Your work.Your day.


Joke Nation
As co-founder and content production lead, I helped shape the show from recording to audience delivery. I supervised shoots, edited full episodes and short-form cuts, designed thumbnails, published across platforms and reviewed performance analytics to improve topics, packaging and distribution.
Camera setup, recording oversight and production consistency.
Episode edits, pacing, audio, graphics and social cut-downs.
Thumbnails, metadata, posting schedules and analytics review.
Selected sequence
Selected content
A focused selection showing how full conversations were packaged into clickable episodes and concise social clips.

Episode 009 · long-form edit and packaging

Conversation reframed for short-form discovery

Fast hook, punchy edit and social-first packaging

Topic-led clip built for comments and engagement



Arewa Kilishi
An earlier 3D packaging study showing the complete front and back presentation of Arewa Kilishi—traditional thin, spicy dried beef. The rotating package is a reconstruction from the surviving renders, created after the original model was lost.
PerahToons · Independent animation studio
My creative studio for cinematic wonder, playful adventure and African-rooted imagination—and the production home of Amos Kito.

Identity evolution
The original four tiles carried the earliest PerahToons identity. The new system turns them into story frames, introduces the Perah Spark mascot and gives the studio a mark built for animation.

The foundation
The story moves forward
Learn with Perah
Selected Cinema 4D tutorials from the channel—commercial objects, product modelling, animation and prop design explained through practical builds.
A complete everyday-product build and the strongest entry point into the PerahToons tutorial archive.
▶Product packaging modelled as a multi-part beginner build.
▶Building a recognisable luxury footwear silhouette in Cinema 4D.
Shape language and detail for a readable stylised prop.
A product-design study focused on clean proportion and form.
Animating carriages as a connected system along a track.

I help brands and ideas connect with people through purposeful visuals, compelling characters and cinematic detail. From concept to final frame, I bring stories to life with creativity, precision and heart.
Explore my ArtStation →Connect on LinkedIn →MannyRow brings 3D, motion, character animation and brand content together under one cinematic visual identity.
3D Animation
Motion Design
Visual Storytelling
Branded Content
Product Visualisation
Editing & Compositing
From teaching design fundamentals to producing branded motion and developing original animated worlds.
Graphic Designer & Instructor
3D Generalist & Motion Designer
Animation, branding, visual content and client production
Amos Kito · PerahToons · Project Manny · Joke Nation
Creative execution supported by audience, positioning and communication strategy
MSc Marketing, BA English Language and hands-on experience across 3D, motion, design, content and visual communication.